![]() ![]() Our internal testing showed that battles with large battleships were too long and slow or required design changes that made ships entirely unrealistic. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. Vehicles are as close to their real life counterparts as possible. “The high level of realism is one of the key design features of War Thunder. Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, they are the so-called "small" naval contingent that served in all oceanic theatres of World War 2. The participants of naval battles upcoming closed beta will be called the "Knights of the Sea". ![]() Virtual pilots will choose from three main warplane classes - single-engine light fighters capable of engaging enemies in close dogfights, heavy fighters with their deadly straight attacks, and strafing aircrafts, the fearsome threat for ground targets.Įvery plane will feature multiple variations of ammo types, engines, and other crucial modules, and their various combinations will allow to pick the optimal configuration for the most effective behavior in combat. War Thunder will feature a wide range of warbirds, each of them unique in their effectiveness and behavior. War Thunder is the free-to-play flight combat MMO action game set in the Golden Age of military aviation, and will throw players into a never-ending tussle for air dominance. ![]()
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